Level

label level_upp:

if klass == "warrior":

# rise to lvl 2 if experience >= 100 and level == 1: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!" # rise to lvl 3 if experience >= 250 and level == 2: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 $ dice += 1 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

# rise to lvl 4 if experience >= 500 and level == 3: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

elif klass == "cleric":

# rise to lvl 2 if experience >= 100 and level == 1: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

elif klass == "bard":

# rise to lvl 2 if experience >= 100 and level == 1: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

# rise to lvl 3 if experience >= 250 and level == 2: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 $ dice += 1 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

elif klass == "mage":

# rise to lvl 2 if experience >= 100 and level == 1: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

# rise to lvl 3 if experience >= 250 and level == 2: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 $ dice += 1 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

elif klass == "rouge":

# rise to lvl 2 if experience >= 100 and level == 1: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

# rise to lvl 3 if experience >= 250 and level == 2: $ level += 1 $ strenght += 2 $ inteligence += 1 $ constitution += 2 $ charisma += 1 $ dexterity += 2 $ dice += 1 "Congratulations!" "You have leveled up!!" "You are now lvl %(level)d!"

return