Clothing

god for images http://webcache.googleusercontent.com/search?q=cache:8OpidJS_ytoJ:lemmasoft.renai.us/forums/viewtopic.php%3Ff%3D51%26t%3D16604+&cd=9&hl=sv&ct=clnk&gl=dk

init python: dressup_show = False dressup_button_show = False hair, glasses, tie, vest, skirt = 1, 1, 1, 1, 1 # default dressup items hair_styles_num, glasses_styles_num, tie_styles_num, vest_styles_num, skirt_styles_num = 8, 3, 6, 3, 3 # number of styles (files) for each dressup item # define images as: # "base.png" for the base image # "hair1.png", "hair2.png", "hair3.png", ... - start with 1 and end with (hair_styles_num) # "glasses1.png", "glasses2.png", "glasses3.png", ... "tie1.png", "tie2.png", ... "vest1.png", "vest2.png", ... "skirt1.png", "skirt2.png", ...

def draw_girlnor(st, at): # combine the dressup items into one displayable return LiveComposite(            (257, 560), # image size            (0, 0), "base.png",           (0, 0), "face1.png",            (0, 0), "hair%d.png"%hair, # (0, 0) is the position of each dressup item. Because these images are saved with spacing around them, we don't need to position them.            (0, 0), "glasses%d.png"%glasses,            (0, 0), "tie%d.png"%tie,            (0, 0), "vest%d.png"%vest,            (0, 0), "skirt%d.png"%skirt            ),.1

def draw_girlhap(st, at): # combine the dressup items into one displayable return LiveComposite(           (257, 560), # image size            (0, 0), "base.png",            (0, 0), "face2.png",            (0, 0), "hair%d.png"%hair, # (0, 0) is the position of each dressup item. Because these images are saved with spacing around them, we don't need to position them.            (0, 0), "glasses%d.png"%glasses,            (0, 0), "tie%d.png"%tie,            (0, 0), "vest%d.png"%vest,            (0, 0), "skirt%d.png"%skirt            ),.1

def draw_girl_side(st, at): # same thing as above, just scaled and positioned for the sideimage; there's probably more elegant solution than this... return LiveComposite(            (257, 560),            (10, 400), im.FactorScale("base.png", .45, .45),            (10, 400), im.FactorScale("hair%d.png"%hair, .45, .45),            (10, 400), im.FactorScale("glasses%d.png"%glasses, .45, .45),            (10, 400), im.FactorScale("tie%d.png"%tie, .45, .45),            (10, 400), im.FactorScale("vest%d.png"%vest, .45, .45),            (10, 400), im.FactorScale("skirt%d.png"%skirt, .45, .45)            ),.1

init: image girl normal = DynamicDisplayable(draw_girlnor) # using DynamicDisplayable ensures that any changes are visible immedietly

image girl happy = DynamicDisplayable(draw_girlhap)

$ girl = Character('Girl', color="#c8ffc8", window_left_padding=120, show_side_image=DynamicDisplayable(draw_girl_side))

screen dressup_button: # a button to call the dressup game if dressup_button_show and not dressup_show: vbox xalign 0.01 yalign 0.01: textbutton "Change look." action SetVariable("dressup_show", True)

screen dressup: if dressup_show: add "girl" xalign 0 yalign 0 xpos 60 python: # set all the values to change styles to previous / next version: hair_n = hair + 1 # if next hair is chosen hair_p = hair - 1 # if previous hair is chosen if hair_p < 1: # making sure we don't get out of index range (index 0 is not allowed) hair_p = hair_styles_num if hair_n > hair_styles_num: # making sure we don't get out of index range (index musn't be bigger than hair_styles_num) hair_n = 1

glasses_n = glasses + 1 glasses_p = glasses - 1 if glasses_p < 1: glasses_p = glasses_styles_num if glasses_n > glasses_styles_num: glasses_n = 1

tie_n = tie + 1 tie_p = tie - 1 if color == "brown": if tie_p < 1: tie_p = tie_styles_num if tie_n > tie_styles_num: tie_n = 1 elif color == "yellow": if tie_p < 11: tie_p = tie_styles_num+10 if tie_n > tie_styles_num+10: tie_n = 11

button, when pressed: if color == "other color" tie = tie + 10 color = "button color" elif color == "other color2" tie = tie +20 color = "button color" elif color == "same color              pass

vest_n = vest + 1 vest_p = vest - 1 if vest_p < 1: vest_p = vest_styles_num if vest_n > vest_styles_num: vest_n = 1

skirt_n = skirt + 1 skirt_p = skirt - 1 if skirt_p < 1: skirt_p = skirt_styles_num if skirt_n > skirt_styles_num: skirt_n = 1

# display the arrows for changing the dress (we could also use one imagemap, instead of a bunch of imagebuttons): y = 50 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("hair", hair_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("hair", hair_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("glasses", glasses_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("glasses", glasses_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("tie", tie_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("tie", tie_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("vest", vest_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("vest", vest_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("skirt", skirt_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("skirt", skirt_n), ypos=y, xpos=250) ui.textbutton("Return", clicked=SetVariable("dressup_show", False))

elif armup_show: add "girl" xalign 0 yalign 0 xpos 60 python:

tie_n = tie + 1 tie_p = tie - 1 if tie_p < 1: tie_p = tie_styles_num if tie_n > tie_styles_num: tie_n = 1

vest_n = vest + 1 vest_p = vest - 1 if vest_p < 1: vest_p = vest_styles_num if vest_n > vest_styles_num: vest_n = 1

skirt_n = skirt + 1 skirt_p = skirt - 1 if skirt_p < 1: skirt_p = skirt_styles_num if skirt_n > skirt_styles_num: skirt_n = 1

# display the arrows for changing the dress (we could also use one imagemap, instead of a bunch of imagebuttons): y = 50 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("hair", hair_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("hair", hair_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("glasses", glasses_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("glasses", glasses_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("tie", tie_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("tie", tie_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("vest", vest_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("vest", vest_n), ypos=y, xpos=250) y += 80 ui.imagebutton("arrowL.png", "arrowL.png", clicked=SetVariable("skirt", skirt_p), ypos=y, xpos=50) ui.imagebutton("arrowR.png", "arrowR.png", clicked=SetVariable("skirt", skirt_n), ypos=y, xpos=250) ui.textbutton("Return", clicked=SetVariable("dressup_show", False))

label start: show screen dressup_button show screen dressup $ dressup_button_show = True $ dressup_show = False

label cont: girl "La, la, la!" girl "La, la, la." jump cont return